Архив Описание рейтов всех серверов

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haitek

Дремлющий
Пользователь
Сообщения
30
Реакции
9
Баллы
20
хотелось бы узнать рейты /описание всех серверов
х100 на дроп,на голду, на репу,на хр
х5 на тп и прочие
атто как бы рейты написанно "х" такойто а на деле только на экспу и всё, в чем тогда прелесть?!
 

Shoot'nik

Бездельник
Warcraft Life team
Администратор
Сообщения
2 501
Реакции
2 297
Баллы
963
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.XP.Kill = 1
Rate.XP.Kill.Elite = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.XP.Personal.Min = 1
Rate.XP.Personal.Max = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 0
Auction.AccountConcurrentLimit = 0
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.RespecBaseCost = 1
Rate.RespecMultiplicativeCost = 5
Rate.RespecMaxMultiplier = 10
Rate.RespecMinMultiplier = 2
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 0.2
Rate.Reputation.LowLevel.Quest = 1
Rate.InstanceResetTime = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Item.Quest = 1
Rate.Drop.Money = 1
Rate.Pet.XP.Kill = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 0
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 0.2
Rate.Reputation.LowLevel.Quest = 1
Rate.InstanceResetTime = 1
Rate.Drop.Item.Poor = 5
Rate.Drop.Item.Normal = 5
Rate.Drop.Item.Uncommon = 5
Rate.Drop.Item.Rare = 5
Rate.Drop.Item.Epic = 5
Rate.Drop.Item.Legendary = 5
Rate.Drop.Item.Artifact = 5
Rate.Drop.Item.Referenced = 1
Rate.Drop.Item.Quest = 1
Rate.Drop.Money = 5
Rate.Pet.XP.Kill = 1
Rate.XP.Kill = 5
Rate.XP.Quest = 5
Rate.XP.Explore = 5
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 0
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 0.2
Rate.Reputation.LowLevel.Quest = 1
Rate.InstanceResetTime = 1
Rate.Drop.Item.Poor = 10
Rate.Drop.Item.Normal = 10
Rate.Drop.Item.Uncommon = 10
Rate.Drop.Item.Rare = 10
Rate.Drop.Item.Epic = 10
Rate.Drop.Item.Legendary = 10
Rate.Drop.Item.Artifact = 10
Rate.Drop.Item.Referenced = 1
Rate.Drop.Item.Quest = 1
Rate.Drop.Money = 10
Rate.Pet.XP.Kill = 1
Rate.XP.Kill = 10
Rate.XP.Quest = 10
Rate.XP.Explore = 10
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 0
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 0.2
Rate.Reputation.LowLevel.Quest = 1
Rate.InstanceResetTime = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.ArenaPoints = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.MoveSpeed = 1
Rate.Drop.Item.Poor = 3
Rate.Drop.Item.Normal = 3
Rate.Drop.Item.Uncommon = 3
Rate.Drop.Item.Rare = 3
Rate.Drop.Item.Epic = 2
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 2
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 3
Rate.XP.Quest = 3
Rate.XP.Explore = 1
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 2
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.ArenaPoints = 1
Rate.Talent = 1
Rate.Reputation.Gain = 2
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 3
Rate.Drop.Item.Epic = 3
Rate.Drop.Item.Legendary = 3
Rate.Drop.Item.Artifact = 3
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 3
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 3
Rate.XP.Quest = 3
Rate.XP.Explore = 3
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 3
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 3
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 5
Rate.Drop.Item.Epic = 5
Rate.Drop.Item.Legendary = 5
Rate.Drop.Item.Artifact = 5
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 5
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 5
Rate.XP.Quest = 5
Rate.XP.Explore = 5
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 5
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.XP.Gathering = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 3
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 5
Rate.Drop.Item.Normal = 5
Rate.Drop.Item.Uncommon = 5
Rate.Drop.Item.Rare = 5
Rate.Drop.Item.Epic = 5
Rate.Drop.Item.Legendary = 5
Rate.Drop.Item.Artifact = 5
Rate.Drop.Item.Referenced = 5
Rate.Drop.Money = 5
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 5
Rate.XP.Quest = 5
Rate.XP.Explore = 1
Rate.XP.Gathering = 5
Rate.RepairCost = 1
Rate.Rest.InGame = 5
Rate.Rest.Offline.InTavernOrCity = 5
Rate.Rest.Offline.InWilderness = 5
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 5
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 5
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 50
Rate.Drop.Item.Normal = 50
Rate.Drop.Item.Uncommon = 50
Rate.Drop.Item.Rare = 50
Rate.Drop.Item.Epic = 50
Rate.Drop.Item.Legendary = 50
Rate.Drop.Item.Artifact = 50
Rate.Drop.Item.Referenced = 50
Rate.Drop.Money = 50
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 50
Rate.XP.Quest = 50
Rate.XP.Explore = 1
Rate.XP.Gathering = 50
Rate.RepairCost = 1
Rate.Rest.InGame = 50
Rate.Rest.Offline.InTavernOrCity = 50
Rate.Rest.Offline.InWilderness = 50
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 50
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 50
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.XP.Gathering = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 10
Rate.Drop.Item.Normal = 10
Rate.Drop.Item.Uncommon = 10
Rate.Drop.Item.Rare = 10
Rate.Drop.Item.Epic = 10
Rate.Drop.Item.Legendary = 10
Rate.Drop.Item.Artifact = 10
Rate.Drop.Item.Referenced = 10
Rate.Drop.Money = 10
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 10
Rate.XP.Quest = 10
Rate.XP.Explore = 10
Rate.XP.Gathering = 10
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 10
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 10
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 50
Rate.Drop.Item.Normal = 50
Rate.Drop.Item.Uncommon = 50
Rate.Drop.Item.Rare = 50
Rate.Drop.Item.Epic = 50
Rate.Drop.Item.Legendary = 50
Rate.Drop.Item.Artifact = 50
Rate.Drop.Item.Referenced = 50
Rate.Drop.Money = 50
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 50
Rate.XP.Quest = 50
Rate.XP.Explore = 50
Rate.XP.Gathering = 50
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 50
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 50
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 5
Rate.Drop.Item.Normal = 5
Rate.Drop.Item.Uncommon = 5
Rate.Drop.Item.Rare = 5
Rate.Drop.Item.Epic = 5
Rate.Drop.Item.Legendary = 5
Rate.Drop.Item.Artifact = 5
Rate.Drop.Item.Referenced = 5
Rate.Drop.Money = 5
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 5
Rate.XP.Quest = 5
Rate.XP.Explore = 5
Rate.XP.Gathering = 5
Rate.RepairCost = 1
Rate.Rest.InGame = 5
Rate.Rest.Offline.InTavernOrCity = 5
Rate.Rest.Offline.InWilderness = 5
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 3
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 100
Rate.Drop.Item.Normal = 100
Rate.Drop.Item.Uncommon = 100
Rate.Drop.Item.Rare = 100
Rate.Drop.Item.Epic = 100
Rate.Drop.Item.Legendary = 100
Rate.Drop.Item.Artifact = 100
Rate.Drop.Item.Referenced = 100
Rate.Drop.Money = 100
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 100
Rate.XP.Quest = 100
Rate.XP.Explore = 100
Rate.XP.Gathering = 100
Rate.RepairCost = 1
Rate.Rest.InGame = 5
Rate.Rest.Offline.InTavernOrCity = 5
Rate.Rest.Offline.InWilderness = 5
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 100
Rate.Reputation.LowLevel.Kill = 100
Rate.Reputation.LowLevel.Quest = 100
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 5
Rate.Drop.Item.Epic = 5
Rate.Drop.Item.Legendary = 5
Rate.Drop.Item.Artifact = 5
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 5
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 5
Rate.XP.Quest = 5
Rate.XP.Explore = 5
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 5
Rate.Talent = 1
Rate.Reputation.Gain = 5
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 50
Rate.Drop.Item.Epic = 50
Rate.Drop.Item.Legendary = 50
Rate.Drop.Item.Artifact = 50
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 50
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 50
Rate.XP.Quest = 50
Rate.XP.Explore = 50
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 50
Rate.Talent = 1
Rate.Reputation.Gain = 50
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 10
Rate.Drop.Item.Uncommon = 10
Rate.Drop.Item.Rare = 10
Rate.Drop.Item.Epic = 10
Rate.Drop.Item.Legendary = 10
Rate.Drop.Item.Artifact = 10
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 10
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 10
Rate.XP.Quest = 10
Rate.XP.Explore = 10
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 10
Rate.Talent = 1
Rate.Reputation.Gain = 10
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.Drop.Item.Poor =
Rate.Drop.Item.Normal = 50
Rate.Drop.Item.Uncommon = 50
Rate.Drop.Item.Rare = 50
Rate.Drop.Item.Epic = 50
Rate.Drop.Item.Legendary = 50
Rate.Drop.Item.Artifact = 50
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 50
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill = 50
Rate.XP.Quest = 50
Rate.XP.Explore = 50
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 50
Rate.Talent = 1
Rate.Reputation.Gain = 50
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1

Если есть желание поднять отдельно взятые рейты, создаем голосование и большинством голосов выбранные ☝️ рейты будут увеличены.
P.s. Держим в уме, что увеличение ряда рейтов на отдельно взятых ядрах ведет за собой нарушение стабильности сервера (краши).
P.s.2 Увеличение рейтов: крафта, хп, маны и т.п. не рассматриваются. Такие изменения внесут существенный дисбаланс.
 
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